Class World.Lineage
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class World.Lineage : World.CreatureSpawner
- Inheritance
-
World.Lineage
- Inherited Members
-
Constructors
Lineage(int, int, WorldCoordinate, int[], float[], string[], int)
public Lineage(int region, int inRegionSpawnerIndex, WorldCoordinate den, int[] types, float[] progChances, string[] spwnDt, int conflictNumber)
Parameters
region int
inRegionSpawnerIndex int
den WorldCoordinate
types int[]
progChances float[]
spwnDt string[]
conflictNumber int
Fields
creatureTypes
public int[] creatureTypes
Field Value
- int[]
denString
Field Value
- string
progressionChances
public float[] progressionChances
Field Value
- float[]
spawnData
public string[] spawnData
Field Value
- string[]
Methods
ChanceToProgress(World)
public void ChanceToProgress(World world)
Parameters
world World
CurrentSpawnData(SaveState)
public string CurrentSpawnData(SaveState saveState)
Parameters
saveState SaveState
Returns
- string
CurrentType(SaveState)
public CreatureTemplate.Type CurrentType(SaveState saveState)
Parameters
saveState SaveState
Returns
- CreatureTemplate.Type
LastWasNONE(SaveState)
public bool LastWasNONE(SaveState saveState)
Parameters
saveState SaveState
Returns
- bool
ToString()
public override string ToString()
Returns
- string