Class Weapon.Mode
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class Weapon.Mode : ExtEnum<Weapon.Mode>, IComparable, IEquatable<Weapon.Mode>
- Inheritance
-
Weapon.Mode
- Implements
- Inherited Members
Constructors
Mode(string, bool)
public Mode(string value, bool register = false)
Parameters
Fields
Carried
public static readonly Weapon.Mode Carried
Field Value
Free
public static readonly Weapon.Mode Free
Field Value
Frozen
public static readonly Weapon.Mode Frozen
Field Value
OnBack
public static readonly Weapon.Mode OnBack
Field Value
StuckInCreature
public static readonly Weapon.Mode StuckInCreature
Field Value
StuckInWall
public static readonly Weapon.Mode StuckInWall
Field Value
Thrown
public static readonly Weapon.Mode Thrown