Table of Contents

Class VultureGraphics.EyeTrail

Namespace
Global
Assembly
Assembly-CSharp.dll
public class VultureGraphics.EyeTrail
Inheritance
VultureGraphics.EyeTrail
Inherited Members

Constructors

EyeTrail(VultureGraphics, int)

public EyeTrail(VultureGraphics owner, int sprite)

Parameters

owner VultureGraphics
sprite int

Fields

colorsList

public List<Color> colorsList

Field Value

List<Color>

owner

public VultureGraphics owner

Field Value

VultureGraphics

positionsList

public List<Vector2> positionsList

Field Value

List<Vector2>

savPoss

public int savPoss

Field Value

int

sprite

public int sprite

Field Value

int

updateTicker

public float updateTicker

Field Value

float

visible

public bool visible

Field Value

bool

Methods

DrawSprite(SpriteLeaser, RoomCamera, float, Vector2)

public void DrawSprite(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

GetCol(int)

public Color GetCol(int i)

Parameters

i int

Returns

Color

GetPos(int)

public Vector2 GetPos(int i)

Parameters

i int

Returns

Vector2

GetSmoothPos(int, float)

public Vector2 GetSmoothPos(int i, float timeStacker)

Parameters

i int
timeStacker float

Returns

Vector2

InitiateSprites(SpriteLeaser, RoomCamera)

public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

Reset()

public void Reset()

Update()

public void Update()

UpdatePosition(Vector2)

public void UpdatePosition(Vector2 pos)

Parameters

pos Vector2