Class VultureGraphics.EyeTrail
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class VultureGraphics.EyeTrail
- Inheritance
-
VultureGraphics.EyeTrail
- Inherited Members
-
Constructors
EyeTrail(VultureGraphics, int)
public EyeTrail(VultureGraphics owner, int sprite)
Parameters
owner VultureGraphics
sprite int
Fields
colorsList
public List<Color> colorsList
Field Value
- List<Color>
owner
public VultureGraphics owner
Field Value
- VultureGraphics
positionsList
public List<Vector2> positionsList
Field Value
- List<Vector2>
savPoss
Field Value
- int
sprite
Field Value
- int
updateTicker
public float updateTicker
Field Value
- float
visible
Field Value
- bool
Methods
DrawSprite(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprite(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
GetCol(int)
public Color GetCol(int i)
Parameters
i int
Returns
- Color
GetPos(int)
public Vector2 GetPos(int i)
Parameters
i int
Returns
- Vector2
GetSmoothPos(int, float)
public Vector2 GetSmoothPos(int i, float timeStacker)
Parameters
i int
timeStacker float
Returns
- Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Reset()
Update()
UpdatePosition(Vector2)
public void UpdatePosition(Vector2 pos)
Parameters
pos Vector2