Class SoundLoader.SoundTrigger
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class SoundLoader.SoundTrigger
- Inheritance
-
SoundLoader.SoundTrigger
- Inherited Members
-
Constructors
SoundTrigger(SoundID, SoundPlayInstruction[], float, SoundLoader, string[])
public SoundTrigger(SoundID soundID, SoundLoader.SoundPlayInstruction[] sounds, float gVol, SoundLoader soundLoader, string[] initString)
Parameters
soundID SoundID
sounds SoundPlayInstruction[]
gVol float
soundLoader SoundLoader
initString string[]
Fields
DontLog
Field Value
- bool
GROUPVOL
Field Value
- float
PlayAll
Field Value
- bool
cache
Field Value
- bool
dopplerFactor
public float dopplerFactor
Field Value
- float
maxPitch
Field Value
- float
maxVol
Field Value
- float
minPitch
Field Value
- float
minVol
Field Value
- float
range
Field Value
- float
silentChance
public float silentChance
Field Value
- float
soundID
Field Value
- SoundID
sounds
public SoundLoader.SoundPlayInstruction[] sounds
Field Value
- SoundPlayInstruction[]
Properties
Instructions
public int Instructions { get; }
Property Value
- int
Methods
GetRandomSoundData()
public SoundLoader.SoundData GetRandomSoundData()
Returns
- SoundLoader.SoundData
GetSoundData(int)
public SoundLoader.SoundData GetSoundData(int i)
Parameters
i int
Returns
- SoundLoader.SoundData