Table of Contents

Class SoundLoader.SoundTrigger

Namespace
Global
Assembly
Assembly-CSharp.dll
public class SoundLoader.SoundTrigger
Inheritance
SoundLoader.SoundTrigger
Inherited Members

Constructors

SoundTrigger(SoundID, SoundPlayInstruction[], float, SoundLoader, string[])

public SoundTrigger(SoundID soundID, SoundLoader.SoundPlayInstruction[] sounds, float gVol, SoundLoader soundLoader, string[] initString)

Parameters

soundID SoundID
sounds SoundPlayInstruction[]
gVol float
soundLoader SoundLoader
initString string[]

Fields

DontLog

public bool DontLog

Field Value

bool

GROUPVOL

public float GROUPVOL

Field Value

float

PlayAll

public bool PlayAll

Field Value

bool

cache

public bool cache

Field Value

bool

dopplerFactor

public float dopplerFactor

Field Value

float

maxPitch

public float maxPitch

Field Value

float

maxVol

public float maxVol

Field Value

float

minPitch

public float minPitch

Field Value

float

minVol

public float minVol

Field Value

float

range

public float range

Field Value

float

silentChance

public float silentChance

Field Value

float

soundID

public SoundID soundID

Field Value

SoundID

sounds

public SoundLoader.SoundPlayInstruction[] sounds

Field Value

SoundPlayInstruction[]

Properties

Instructions

public int Instructions { get; }

Property Value

int

Methods

GetRandomSoundData()

public SoundLoader.SoundData GetRandomSoundData()

Returns

SoundLoader.SoundData

GetSoundData(int)

public SoundLoader.SoundData GetSoundData(int i)

Parameters

i int

Returns

SoundLoader.SoundData