Table of Contents

Class SkyDandelions.SkyDandelion

Namespace
Global
Assembly
Assembly-CSharp.dll
public class SkyDandelions.SkyDandelion : CosmeticSprite, IDrawable, IRunDuringDialog
Inheritance
SkyDandelions.SkyDandelion
Implements
Inherited Members

Constructors

SkyDandelion(Vector2, bool)

public SkyDandelion(Vector2 pos, bool playLayerOnly)

Parameters

pos Vector2
playLayerOnly bool

Fields

depth

public float depth

Field Value

float

driftDir

public Vector2 driftDir

Field Value

Vector2

health

public float health

Field Value

float

lastHealth

public float lastHealth

Field Value

float

stuck

public bool stuck

Field Value

bool

Properties

InPlayLayer

public bool InPlayLayer { get; }

Property Value

bool

Methods

public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)

public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

InitiateSprites(SpriteLeaser, RoomCamera)

public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

Update(bool)

public override void Update(bool eu)

Parameters

eu bool