Class SkyDandelions.SkyDandelion
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class SkyDandelions.SkyDandelion : CosmeticSprite, IDrawable, IRunDuringDialog
- Inheritance
-
SkyDandelions.SkyDandelion
- Implements
-
- Inherited Members
-
Constructors
SkyDandelion(Vector2, bool)
public SkyDandelion(Vector2 pos, bool playLayerOnly)
Parameters
pos Vector2
playLayerOnly bool
Fields
depth
Field Value
- float
driftDir
Field Value
- Vector2
health
Field Value
- float
lastHealth
Field Value
- float
stuck
Field Value
- bool
Properties
InPlayLayer
public bool InPlayLayer { get; }
Property Value
- bool
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update(bool)
public override void Update(bool eu)
Parameters
eu bool