Class ShockWave
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class ShockWave : CosmeticSprite, IDrawable, IRunDuringDialog
- Inheritance
-
ShockWave
- Implements
-
- Inherited Members
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Constructors
ShockWave(Vector2, float, float, int, bool)
public ShockWave(Vector2 pos, float size, float intensity, int lifeTime, bool highLayer = false)
Parameters
pos Vector2
size float
intensity float
lifeTime int
highLayer bool
Fields
highLayer
Field Value
- bool
intensity
Field Value
- float
lastLife
Field Value
- float
life
Field Value
- float
lifeTime
Field Value
- int
size
Field Value
- float
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update(bool)
public override void Update(bool eu)
Parameters
eu bool