Table of Contents

Class ShockWave

Namespace
Global
Assembly
Assembly-CSharp.dll
public class ShockWave : CosmeticSprite, IDrawable, IRunDuringDialog
Inheritance
ShockWave
Implements
Inherited Members

Constructors

ShockWave(Vector2, float, float, int, bool)

public ShockWave(Vector2 pos, float size, float intensity, int lifeTime, bool highLayer = false)

Parameters

pos Vector2
size float
intensity float
lifeTime int
highLayer bool

Fields

highLayer

public bool highLayer

Field Value

bool

intensity

public float intensity

Field Value

float

lastLife

public float lastLife

Field Value

float

life

public float life

Field Value

float

lifeTime

public int lifeTime

Field Value

int

size

public float size

Field Value

float

Methods

public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)

public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

InitiateSprites(SpriteLeaser, RoomCamera)

public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

Update(bool)

public override void Update(bool eu)

Parameters

eu bool