Class ScavengerAI
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class ScavengerAI : ArtificialIntelligence, IUseARelationshipTracker, IUseItemTracker, IAINoiseReaction, IReactToSocialEvents
- Inheritance
-
ScavengerAI
- Implements
-
- Inherited Members
-
Constructors
ScavengerAI(AbstractCreature, World)
public ScavengerAI(AbstractCreature creature, World world)
Parameters
creature AbstractCreature
world World
Fields
age
Field Value
- int
agitation
Field Value
- float
alreadyIdledAt
public List<WorldCoordinate> alreadyIdledAt
Field Value
- List<WorldCoordinate>
alreadyLookedAtPos
public Vector2 alreadyLookedAtPos
Field Value
- Vector2
arrangeInventoryCounter
public int arrangeInventoryCounter
Field Value
- int
backedByPack
public float backedByPack
Field Value
- float
behavior
public ScavengerAI.Behavior behavior
Field Value
- ScavengerAI.Behavior
changeAttackPositionDelay
public int changeAttackPositionDelay
Field Value
- int
communicationModule
public ScavengerAI.CommunicationModule communicationModule
Field Value
- ScavengerAI.CommunicationModule
controlStuckTime
public int controlStuckTime
Field Value
- int
controlWalkCooldown
public int controlWalkCooldown
Field Value
- int
currentUtility
public float currentUtility
Field Value
- float
currentViolenceType
public ScavengerAI.ViolenceType currentViolenceType
Field Value
- ScavengerAI.ViolenceType
dbSpr
Field Value
- DebugSprite
dbSpr2
public DebugSprite dbSpr2
Field Value
- DebugSprite
debugDestinationVisualizer
public DebugDestinationVisualizer debugDestinationVisualizer
Field Value
- DebugDestinationVisualizer
discomfortWithOtherCreatures
public float discomfortWithOtherCreatures
Field Value
- float
filteredLikeB
public float filteredLikeB
Field Value
- float
focusCreature
public Tracker.CreatureRepresentation focusCreature
Field Value
- Tracker.CreatureRepresentation
public AbstractPhysicalObject giftForMe
Field Value
- AbstractPhysicalObject
goToSquadLeaderFirstTime
public int goToSquadLeaderFirstTime
Field Value
- int
idleCounter
Field Value
- int
lastPickupPressed
public int lastPickupPressed
Field Value
- int
likeB
Field Value
- float
lockedSafariDoorEntry
public WorldCoordinate? lockedSafariDoorEntry
Field Value
- WorldCoordinate?
noiseReactDelay
public int noiseReactDelay
Field Value
- int
numPickupPressed
public int numPickupPressed
Field Value
- int
outpostModule
public ScavengerOutpost.GuardOutpostModule outpostModule
Field Value
- ScavengerOutpost.GuardOutpostModule
pickupDownTime
public int pickupDownTime
Field Value
- int
previousAttackPositions
public List<IntVector2> previousAttackPositions
Field Value
- List<IntVector2>
runSpeedGoal
public float runSpeedGoal
Field Value
- float
scared
Field Value
- float
scavageItemCheck
public int scavageItemCheck
Field Value
- int
scavengeCandidate
public ItemTracker.ItemRepresentation scavengeCandidate
Field Value
- ItemTracker.ItemRepresentation
scavenger
public Scavenger scavenger
Field Value
- Scavenger
seenSquadLeaderInRoom
public int seenSquadLeaderInRoom
Field Value
- int
tempLikeB
Field Value
- float
testIdlePos
public WorldCoordinate testIdlePos
Field Value
- WorldCoordinate
testLookPos
public Vector2 testLookPos
Field Value
- Vector2
testThrowPos
public WorldCoordinate testThrowPos
Field Value
- WorldCoordinate
ticksSinceSeenPackLeader
public int ticksSinceSeenPackLeader
Field Value
- int
tradeSpot
public ScavengerTradeSpot tradeSpot
Field Value
- ScavengerTradeSpot
wantToTradeWith
public Tracker.CreatureRepresentation wantToTradeWith
Field Value
- Tracker.CreatureRepresentation
Properties
ActNervous
public float ActNervous { get; }
Property Value
- float
HoldWeapon
public bool HoldWeapon { get; }
Property Value
- bool
NeedAWeapon
public bool NeedAWeapon { get; }
Property Value
- bool
Methods
AttackBehavior()
public void AttackBehavior()
CheckForScavangeItems(bool)
public void CheckForScavangeItems(bool conservativeBias)
Parameters
conservativeBias bool
CheckThrow()
CloseByPack()
public List<Tracker.CreatureRepresentation> CloseByPack()
Returns
- List<Tracker.CreatureRepresentation>
CollectScore(ItemRepresentation, bool)
public int CollectScore(ItemTracker.ItemRepresentation obj, bool weaponFiltered)
Parameters
obj ItemTracker.ItemRepresentation
weaponFiltered bool
Returns
- int
CollectScore(PhysicalObject, bool)
public int CollectScore(PhysicalObject obj, bool weaponFiltered)
Parameters
obj PhysicalObject
weaponFiltered bool
Returns
- int
ControlledBehavior()
public void ControlledBehavior()
CreateTrackerRepresentationForCreature(AbstractCreature)
public override Tracker.CreatureRepresentation CreateTrackerRepresentationForCreature(AbstractCreature otherCreature)
Parameters
otherCreature AbstractCreature
Returns
- Tracker.CreatureRepresentation
CreatureSpotted(bool, CreatureRepresentation)
public override void CreatureSpotted(bool firstSpot, Tracker.CreatureRepresentation otherCreature)
Parameters
firstSpot bool
otherCreature Tracker.CreatureRepresentation
CurrentPlayerAggression(AbstractCreature)
public override float CurrentPlayerAggression(AbstractCreature player)
Parameters
player AbstractCreature
Returns
- float
DecideBehavior()
public void DecideBehavior()
DoIWantToTrade(int)
public bool DoIWantToTrade(int valueOfMerch)
Parameters
valueOfMerch int
Returns
- bool
DontWantToThrowAt(CreatureRepresentation)
public bool DontWantToThrowAt(Tracker.CreatureRepresentation rep)
Parameters
rep Tracker.CreatureRepresentation
Returns
- bool
HitAnObjectWithWeapon(Weapon, PhysicalObject)
public void HitAnObjectWithWeapon(Weapon weapon, PhysicalObject hitObject)
Parameters
weapon Weapon
hitObject PhysicalObject
IdleBehavior()
public void IdleBehavior()
IdleScore(WorldCoordinate)
public float IdleScore(WorldCoordinate tstPs)
Parameters
tstPs WorldCoordinate
Returns
- float
IsThrowPathClearFromFriends(Vector2, float)
public bool IsThrowPathClearFromFriends(Vector2 throwPos, float margin)
Parameters
throwPos Vector2
margin float
Returns
- bool
LikeOfPlayer(DynamicRelationship)
public float LikeOfPlayer(RelationshipTracker.DynamicRelationship dRelation)
Parameters
dRelation RelationshipTracker.DynamicRelationship
Returns
- float
LookPointScore(Vector2)
public float LookPointScore(Vector2 tst)
Parameters
tst Vector2
Returns
- float
MakeLookHere(Vector2)
public void MakeLookHere(Vector2 point)
Parameters
point Vector2
NewRoom(Room)
public override void NewRoom(Room room)
Parameters
room Room
NoSolidTilesBetween(int, int, int)
public bool NoSolidTilesBetween(int xA, int xB, int y)
Parameters
xA int
xB int
y int
Returns
- bool
PackLeader()
public Tracker.CreatureRepresentation PackLeader()
Returns
- Tracker.CreatureRepresentation
PackMemberEncounter(Scavenger)
public void PackMemberEncounter(Scavenger otherPackMember)
Parameters
otherPackMember Scavenger
PickUpItemScore(ItemRepresentation)
public float PickUpItemScore(ItemTracker.ItemRepresentation rep)
Parameters
rep ItemTracker.ItemRepresentation
Returns
- float
PlayerRelationship(DynamicRelationship)
public CreatureTemplate.Relationship PlayerRelationship(RelationshipTracker.DynamicRelationship dRelation)
Parameters
dRelation RelationshipTracker.DynamicRelationship
Returns
- CreatureTemplate.Relationship
ReactToNoise(TheorizedSource, InGameNoise)
public void ReactToNoise(NoiseTracker.TheorizedSource source, InGameNoise noise)
Parameters
source NoiseTracker.TheorizedSource
noise InGameNoise
RealWeapon(PhysicalObject)
public bool RealWeapon(PhysicalObject obj)
Parameters
obj PhysicalObject
Returns
- bool
RecognizeCreatureAcceptingGift(CreatureRepresentation, CreatureRepresentation, bool, PhysicalObject)
public void RecognizeCreatureAcceptingGift(Tracker.CreatureRepresentation subRep, Tracker.CreatureRepresentation objRep, bool objIsMe, PhysicalObject item)
Parameters
subRep Tracker.CreatureRepresentation
objRep Tracker.CreatureRepresentation
objIsMe bool
item PhysicalObject
RecognizePlayerOfferingGift(CreatureRepresentation, CreatureRepresentation, bool, PhysicalObject)
public void RecognizePlayerOfferingGift(Tracker.CreatureRepresentation subRep, Tracker.CreatureRepresentation objRep, bool objIsMe, PhysicalObject item)
Parameters
subRep Tracker.CreatureRepresentation
objRep Tracker.CreatureRepresentation
objIsMe bool
item PhysicalObject
RetrieveWeapon()
public void RetrieveWeapon()
ScavPlayerRelationChange(float, AbstractCreature)
public void ScavPlayerRelationChange(float change, AbstractCreature player)
Parameters
change float
player AbstractCreature
SeeThrownWeapon(PhysicalObject, Creature)
public void SeeThrownWeapon(PhysicalObject obj, Creature thrower)
Parameters
obj PhysicalObject
thrower Creature
SocialEvent(EventID, Creature, Creature, PhysicalObject)
public void SocialEvent(SocialEventRecognizer.EventID ID, Creature subjectCrit, Creature objectCrit, PhysicalObject involvedItem)
Parameters
ID SocialEventRecognizer.EventID
subjectCrit Creature
objectCrit Creature
involvedItem PhysicalObject
SpearThrowPositionScore(WorldCoordinate, IntVector2, ref List<IntVector2>)
public float SpearThrowPositionScore(WorldCoordinate tst, IntVector2 creaturePosition, ref List<IntVector2> creatureMovementArea)
Parameters
tst WorldCoordinate
creaturePosition IntVector2
creatureMovementArea List<IntVector2>
Returns
- float
TrackItem(AbstractPhysicalObject)
public bool TrackItem(AbstractPhysicalObject obj)
Parameters
obj AbstractPhysicalObject
Returns
- bool
TrackerToDiscardDeadCreature(AbstractCreature)
public override bool TrackerToDiscardDeadCreature(AbstractCreature crit)
Parameters
crit AbstractCreature
Returns
- bool
TravelPreference(MovementConnection, PathCost)
public override PathCost TravelPreference(MovementConnection coord, PathCost cost)
Parameters
coord MovementConnection
cost PathCost
Returns
- PathCost
Update()
public override void Update()
UpdateCurrentViolenceType()
public void UpdateCurrentViolenceType()
UpdateLookPoint()
public void UpdateLookPoint()
ViolenceTypeAgainstCreature(CreatureRepresentation)
public ScavengerAI.ViolenceType ViolenceTypeAgainstCreature(Tracker.CreatureRepresentation critRep)
Parameters
critRep Tracker.CreatureRepresentation
Returns
- ScavengerAI.ViolenceType
VisualScore(Vector2, float)
public override float VisualScore(Vector2 lookAtPoint, float targetSpeed)
Parameters
lookAtPoint Vector2
targetSpeed float
Returns
- float
WantToStayInDenUntilEndOfCycle()
public override bool WantToStayInDenUntilEndOfCycle()
Returns
- bool
WantToThrowSpearAtCreature(CreatureRepresentation)
public float WantToThrowSpearAtCreature(Tracker.CreatureRepresentation rep)
Parameters
rep Tracker.CreatureRepresentation
Returns
- float
WeaponScore(PhysicalObject, bool)
public int WeaponScore(PhysicalObject obj, bool pickupDropInsteadOfWeaponSelection)
Parameters
obj PhysicalObject
pickupDropInsteadOfWeaponSelection bool
Returns
- int
WitnessPlayerOnPlayerViolence(CreatureRepresentation, CreatureRepresentation, float)
public void WitnessPlayerOnPlayerViolence(Tracker.CreatureRepresentation subjectCritRep, Tracker.CreatureRepresentation objectCritRep, float violenceSeverity)
Parameters
subjectCritRep Tracker.CreatureRepresentation
objectCritRep Tracker.CreatureRepresentation
violenceSeverity float