Class RoomPreprocessor
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public static class RoomPreprocessor
- Inheritance
-
RoomPreprocessor
- Inherited Members
-
Methods
CompressAIMapsToString(AImap)
public static string CompressAIMapsToString(AImap aimap)
Parameters
aimap AImap
Returns
- string
ConnMapToString(int, AbstractRoomNode[])
public static string ConnMapToString(int connMapGeneration, AbstractRoomNode[] connMap)
Parameters
connMapGeneration int
connMap AbstractRoomNode[]
Returns
- string
DecompressStringToAImaps(string, AImap)
public static CreatureSpecificAImap[] DecompressStringToAImaps(string s, AImap aimap)
Parameters
s string
aimap AImap
Returns
- CreatureSpecificAImap[]
FloatArrayToString(float[])
public static string FloatArrayToString(float[] fa)
Parameters
fa float[]
Returns
- string
IntArrayToString(int[])
public static string IntArrayToString(int[] ia)
Parameters
ia int[]
Returns
- string
PreprocessRoom(AbstractRoom, string[], World, SetupValues, int)
public static string[] PreprocessRoom(AbstractRoom abstractRoom, string[] levelText, World world, RainWorldGame.SetupValues setupValues, int preprocessingGeneration)
Parameters
abstractRoom AbstractRoom
levelText string[]
world World
setupValues RainWorldGame.SetupValues
preprocessingGeneration int
Returns
- string[]
StringToConnMap(string)
public static AbstractRoomNode[] StringToConnMap(string str)
Parameters
str string
Returns
- AbstractRoomNode[]
StringToFloatArray(string)
public static float[] StringToFloatArray(string s)
Parameters
s string
Returns
- float[]
StringToIntArray(string)
public static int[] StringToIntArray(string s)
Parameters
s string
Returns
- int[]
VersionFix(ref string[])
public static bool VersionFix(ref string[] roomText)
Parameters
roomText string[]
Returns
- bool