Table of Contents

Class Room.Tile

Namespace
Global
Assembly
Assembly-CSharp.dll
public class Room.Tile
Inheritance
Room.Tile
Inherited Members

Constructors

Tile(int, int, TerrainType, bool, bool, bool, int, int)

public Tile(int x, int y, Room.Tile.TerrainType tType, bool vBeam, bool hBeam, bool wbhnd, int sc, int wtr)

Parameters

x int
y int
tType Room.Tile.TerrainType
vBeam bool
hBeam bool
wbhnd bool
sc int
wtr int

Fields

X

public int X

Field Value

int

Y

public int Y

Field Value

int

hive

public bool hive

Field Value

bool

horizontalBeam

public bool horizontalBeam

Field Value

bool

shortCut

public int shortCut

Field Value

int

verticalBeam

public bool verticalBeam

Field Value

bool

wallbehind

public bool wallbehind

Field Value

bool

waterInt

public int waterInt

Field Value

int

wormGrass

public bool wormGrass

Field Value

bool

Properties

AnyBeam

public bool AnyBeam { get; }

Property Value

bool

AnyWater

public bool AnyWater { get; }

Property Value

bool

DeepWater

public bool DeepWater { get; }

Property Value

bool

Solid

public bool Solid { get; }

Property Value

bool

Terrain

public Room.Tile.TerrainType Terrain { get; set; }

Property Value

Room.Tile.TerrainType

WaterSurface

public bool WaterSurface { get; }

Property Value

bool