Class Room.Tile
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class Room.Tile
- Inheritance
-
Room.Tile
- Inherited Members
Constructors
Tile(int, int, TerrainType, bool, bool, bool, int, int)
public Tile(int x, int y, Room.Tile.TerrainType tType, bool vBeam, bool hBeam, bool wbhnd, int sc, int wtr)
Parameters
Fields
X
public int X
Field Value
Y
public int Y
Field Value
hive
public bool hive
Field Value
horizontalBeam
public bool horizontalBeam
Field Value
shortCut
public int shortCut
Field Value
verticalBeam
public bool verticalBeam
Field Value
wallbehind
public bool wallbehind
Field Value
waterInt
public int waterInt
Field Value
wormGrass
public bool wormGrass
Field Value
Properties
AnyBeam
public bool AnyBeam { get; }
Property Value
AnyWater
public bool AnyWater { get; }
Property Value
DeepWater
public bool DeepWater { get; }
Property Value
Solid
public bool Solid { get; }
Property Value
Terrain
public Room.Tile.TerrainType Terrain { get; set; }
Property Value
WaterSurface
public bool WaterSurface { get; }