Class Rainbow
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class Rainbow : CosmeticSprite, IDrawable, IRunDuringDialog
- Inheritance
-
Rainbow
- Implements
-
- Inherited Members
-
Constructors
Rainbow(Room, PlacedObject)
public Rainbow(Room room, PlacedObject placedObject)
Parameters
room Room
placedObject PlacedObject
Fields
alwaysShow
Field Value
- bool
fade
Field Value
- float
placedObject
public PlacedObject placedObject
Field Value
- PlacedObject
rad
Field Value
- float
Properties
RBData
public Rainbow.RainbowData RBData { get; }
Property Value
- Rainbow.RainbowData
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Refresh()
Update(bool)
public override void Update(bool eu)
Parameters
eu bool