Class RainCycle
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
- Inheritance
-
RainCycle
- Inherited Members
-
Constructors
RainCycle(World, float)
public RainCycle(World world, float minutes)
Parameters
world World
minutes float
Fields
baseCycleLength
public int baseCycleLength
Field Value
- int
brokenAntiGrav
public AntiGravity.BrokenAntiGravity brokenAntiGrav
Field Value
- AntiGravity.BrokenAntiGravity
challengeForcedPrecycle
public bool challengeForcedPrecycle
Field Value
- bool
cycleLength
Field Value
- int
dayNightCounter
public int dayNightCounter
Field Value
- int
deathRainHasHit
public bool deathRainHasHit
Field Value
- bool
duskPalette
Field Value
- int
filtrationPowerBehavior
public FiltrationPowerController filtrationPowerBehavior
Field Value
- FiltrationPowerController
maxPreTimer
Field Value
- int
nightPalette
Field Value
- int
pause
Field Value
- int
preCycleRainPulse_WaveA
public float preCycleRainPulse_WaveA
Field Value
- float
preCycleRainPulse_WaveB
public float preCycleRainPulse_WaveB
Field Value
- float
preCycleRainPulse_WaveC
public float preCycleRainPulse_WaveC
Field Value
- float
preTimer
Field Value
- int
rainbowSeed
Field Value
- int
speedUpToRain
public bool speedUpToRain
Field Value
- bool
startUpTicks
Field Value
- int
storyMode
Field Value
- bool
sunDownStartTime
public int sunDownStartTime
Field Value
- int
timer
Field Value
- int
world
Field Value
- World
Properties
AmountLeft
public float AmountLeft { get; }
Property Value
- float
CycleProgression
public float CycleProgression { get; }
Property Value
- float
CycleStartUp
public float CycleStartUp { get; }
Property Value
- float
DustStormProgress
public float DustStormProgress { get; }
Property Value
- float
LightChangeBecauseOfRain
public float LightChangeBecauseOfRain { get; }
Property Value
- float
MicroScreenShake
public float MicroScreenShake { get; }
Property Value
- float
MusicAllowed
public bool MusicAllowed { get; }
Property Value
- bool
ProximityToMiddleOfCycle
public float ProximityToMiddleOfCycle { get; }
Property Value
- float
RainApproaching
public float RainApproaching { get; }
Property Value
- float
RainDarkPalette
public float RainDarkPalette { get; }
Property Value
- float
RainGameOver
public bool RainGameOver { get; }
Property Value
- bool
RegionHidesTimer
public bool RegionHidesTimer { get; }
Property Value
- bool
ScreenShake
public float ScreenShake { get; }
Property Value
- float
ShaderLight
public float ShaderLight { get; }
Property Value
- float
TimeUntilRain
public int TimeUntilRain { get; }
Property Value
- int
TimeUntilSunset
public int TimeUntilSunset { get; }
Property Value
- int
preCycleRain_Intensity
public float preCycleRain_Intensity { get; }
Property Value
- float
Methods
ArenaEndSessionRain()
public void ArenaEndSessionRain()
GetDesiredCycleLength()
public int GetDesiredCycleLength()
Returns
- int
RainHit()
Update()