Table of Contents

Class PlayerSessionRecord

Namespace
Global
Assembly
Assembly-CSharp.dll
public class PlayerSessionRecord
Inheritance
PlayerSessionRecord
Inherited Members

Constructors

PlayerSessionRecord(int)

public PlayerSessionRecord(int playerNumber)

Parameters

playerNumber int

Fields

ateAnything

public bool ateAnything

Field Value

bool

carnivorous

public bool carnivorous

Field Value

bool

eats

public List<PlayerSessionRecord.EatRecord> eats

Field Value

List<PlayerSessionRecord.EatRecord>

friendInDen

public AbstractCreature friendInDen

Field Value

AbstractCreature

kills

public List<PlayerSessionRecord.KillRecord> kills

Field Value

List<PlayerSessionRecord.KillRecord>

peaceful

public bool peaceful

Field Value

bool

pearlsFound

public List<DataPearl.AbstractDataPearl.DataPearlType> pearlsFound

Field Value

List<DataPearl.AbstractDataPearl.DataPearlType>

playerGrabbedTime

public int playerGrabbedTime

Field Value

int

playerNumber

public int playerNumber

Field Value

int

pupCountInDen

public int pupCountInDen

Field Value

int

time

public int time

Field Value

int

vegetarian

public bool vegetarian

Field Value

bool

wentToSleepInRegion

public string wentToSleepInRegion

Field Value

string

wokeUpInRegion

public string wokeUpInRegion

Field Value

string

Methods

AddEat(PhysicalObject)

public void AddEat(PhysicalObject eatenObject)

Parameters

eatenObject PhysicalObject

AddKill(Creature)

public void AddKill(Creature victim)

Parameters

victim Creature

BreakPeaceful(Creature)

public void BreakPeaceful(Creature victim)

Parameters

victim Creature