Table of Contents

Class PlayerHandler

Namespace
Global
Assembly
Assembly-CSharp.dll
public class PlayerHandler : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
PlayerHandler
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags

Fields

controllerHandler

public ControllerHandler controllerHandler

Field Value

ControllerHandler

pendingSignIn

public bool pendingSignIn

Field Value

bool

requestedJoystick

public Joystick requestedJoystick

Field Value

Joystick

signingIn

public bool signingIn

Field Value

bool

Properties

ControllerHandler

public ControllerHandler ControllerHandler { get; }

Property Value

ControllerHandler

SigningIn

public bool SigningIn { get; }

Property Value

bool

initialized

public bool initialized { get; set; }

Property Value

bool

playerIndex

public int playerIndex { get; set; }

Property Value

int

profile

public Profiles.Profile profile { get; set; }

Property Value

Profiles.Profile

rainWorld

public RainWorld rainWorld { get; set; }

Property Value

RainWorld

Methods

Awake()

public void Awake()

Deactivate()

public void Deactivate()

DoPendingSignIn()

public IEnumerator DoPendingSignIn()

Returns

IEnumerator

Initialize(RainWorld, int, Profile)

public void Initialize(RainWorld rainWorld, int playerIndex, Profiles.Profile profile)

Parameters

rainWorld RainWorld
playerIndex int
profile Profiles.Profile

OnDestroy()

public void OnDestroy()

Profiles_OnDeactivated(Profile)

public void Profiles_OnDeactivated(Profiles.Profile profile)

Parameters

profile Profiles.Profile

Profiles_OnSignedIn(Profile, SignInResult)

public void Profiles_OnSignedIn(Profiles.Profile profile, Profiles.SignInResult result)

Parameters

profile Profiles.Profile
result Profiles.SignInResult

Profiles_OnWillDeactivate(Profile)

public void Profiles_OnWillDeactivate(Profiles.Profile profile)

Parameters

profile Profiles.Profile

RequestSignIn(Joystick)

public void RequestSignIn(Joystick requestedJoystick)

Parameters

requestedJoystick Joystick