Class PlayerHandler
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class PlayerHandler : MonoBehaviour
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourPlayerHandler
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectOfType<T>()Object.ToString()Object.nameObject.hideFlags
Fields
controllerHandler
public ControllerHandler controllerHandler
Field Value
pendingSignIn
public bool pendingSignIn
Field Value
requestedJoystick
public Joystick requestedJoystick
Field Value
- Joystick
signingIn
public bool signingIn
Field Value
Properties
ControllerHandler
public ControllerHandler ControllerHandler { get; }
Property Value
SigningIn
public bool SigningIn { get; }
Property Value
initialized
public bool initialized { get; set; }
Property Value
playerIndex
public int playerIndex { get; set; }
Property Value
profile
public Profiles.Profile profile { get; set; }
Property Value
- Profiles.Profile
rainWorld
public RainWorld rainWorld { get; set; }
Property Value
Methods
Awake()
public void Awake()
Deactivate()
public void Deactivate()
DoPendingSignIn()
public IEnumerator DoPendingSignIn()
Returns
Initialize(RainWorld, int, Profile)
public void Initialize(RainWorld rainWorld, int playerIndex, Profiles.Profile profile)
Parameters
OnDestroy()
public void OnDestroy()
Profiles_OnDeactivated(Profile)
public void Profiles_OnDeactivated(Profiles.Profile profile)
Parameters
profileProfiles.Profile
Profiles_OnSignedIn(Profile, SignInResult)
public void Profiles_OnSignedIn(Profiles.Profile profile, Profiles.SignInResult result)
Parameters
profileProfiles.ProfileresultProfiles.SignInResult
Profiles_OnWillDeactivate(Profile)
public void Profiles_OnWillDeactivate(Profiles.Profile profile)
Parameters
profileProfiles.Profile
RequestSignIn(Joystick)
public void RequestSignIn(Joystick requestedJoystick)
Parameters
requestedJoystickJoystick