Table of Contents

Class PlayerGuideState

Namespace
Global
Assembly
Assembly-CSharp.dll
public class PlayerGuideState
Inheritance
PlayerGuideState
Inherited Members

Constructors

PlayerGuideState()

public PlayerGuideState()

Fields

creatureTypes

public List<CreatureTemplate.Type> creatureTypes

Field Value

List<CreatureTemplate.Type>

forcedDirectionsGiven

public List<KeyValuePair<int, int>> forcedDirectionsGiven

Field Value

List<KeyValuePair<int, int>>

handHolding

public float handHolding

Field Value

float

hasBeenToASwarmRoomThisCycle

public bool hasBeenToASwarmRoomThisCycle

Field Value

bool

imagesShown

public List<string> imagesShown

Field Value

List<string>

increaseLikeOnSave

public bool increaseLikeOnSave

Field Value

bool

integers

public int[] integers

Field Value

int[]

itemTypes

public List<AbstractPhysicalObject.AbstractObjectType> itemTypes

Field Value

List<AbstractPhysicalObject.AbstractObjectType>

likesPlayer

public float likesPlayer

Field Value

float

unrecognizedSaveStrings

public List<string> unrecognizedSaveStrings

Field Value

List<string>

wantDirectionHandHoldingThisCycle

public float wantDirectionHandHoldingThisCycle

Field Value

float

wantFoodHandHoldingThisCycle

public float wantFoodHandHoldingThisCycle

Field Value

float

wantShelterHandHoldingThisCycle

public float wantShelterHandHoldingThisCycle

Field Value

float

Properties

angryWithPlayer

public bool angryWithPlayer { get; set; }

Property Value

bool

displayedAnger

public bool displayedAnger { get; set; }

Property Value

bool

guideSymbol

public int guideSymbol { get; set; }

Property Value

int

pickupObjectsShown

public int pickupObjectsShown { get; set; }

Property Value

int

playerHasVisitedMoon

public bool playerHasVisitedMoon { get; set; }

Property Value

bool

scavTradeInstructionCompleted

public bool scavTradeInstructionCompleted { get; set; }

Property Value

bool

superJumpsShown

public int superJumpsShown { get; set; }

Property Value

int

Methods

FromString(string)

public void FromString(string s)

Parameters

s string

HasImageBeenShownInRoom(string)

public bool HasImageBeenShownInRoom(string roomName)

Parameters

roomName string

Returns

bool

HowManyTimesHasForcedDirectionBeenGiven(int)

public int HowManyTimesHasForcedDirectionBeenGiven(int room)

Parameters

room int

Returns

int

ImageShownInRoom(string)

public void ImageShownInRoom(string roomName)

Parameters

roomName string

IncrementTimesForcedDirectionHasBeenGiven(int)

public void IncrementTimesForcedDirectionHasBeenGiven(int room)

Parameters

room int

InfluenceHandHolding(float, bool)

public void InfluenceHandHolding(float influence, bool print)

Parameters

influence float
print bool

InfluenceLike(float, bool)

public void InfluenceLike(float influence, bool print)

Parameters

influence float
print bool

ToString()

public override string ToString()

Returns

string