Table of Contents

Class PlayerGraphics.Tentacle

Namespace
Global
Assembly
Assembly-CSharp.dll
public class PlayerGraphics.Tentacle
Inheritance
PlayerGraphics.Tentacle
Inherited Members

Constructors

Tentacle(PlayerGraphics, int, float, Vector2?)

public Tentacle(PlayerGraphics pGraphics, int startSprite, float length, Vector2? posB)

Parameters

pGraphics PlayerGraphics
startSprite int
length float
posB Vector2?

Fields

activeUpdateTime

public int activeUpdateTime

Field Value

int

conRad

public float conRad

Field Value

float

length

public float length

Field Value

float

lengthFactor

public float lengthFactor

Field Value

float

pGraphics

public PlayerGraphics pGraphics

Field Value

PlayerGraphics

posB

public Vector2? posB

Field Value

Vector2?

rootDirB

public Vector2? rootDirB

Field Value

Vector2?

segments

public Vector2[,] segments

Field Value

Vector2[,]

startSprite

public int startSprite

Field Value

int

wind

public Vector2 wind

Field Value

Vector2

Methods

ActiveUpdate()

public void ActiveUpdate()
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

Connect(int, int)

public void Connect(int A, int B)

Parameters

A int
B int

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

InactiveDrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public void InactiveDrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

InactiveUpdate()

public void InactiveUpdate()

InitiateSprites(SpriteLeaser, RoomCamera)

public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

MeshColor(float)

public Color MeshColor(float f)

Parameters

f float

Returns

Color

Rad(float)

public float Rad(float f)

Parameters

f float

Returns

float

SetPosition(Vector2)

public void SetPosition(Vector2 pos)

Parameters

pos Vector2

Update()

public void Update()