Class PlayerGraphics.Tentacle
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class PlayerGraphics.Tentacle
- Inheritance
-
PlayerGraphics.Tentacle
- Inherited Members
-
Constructors
Tentacle(PlayerGraphics, int, float, Vector2?)
public Tentacle(PlayerGraphics pGraphics, int startSprite, float length, Vector2? posB)
Parameters
pGraphics PlayerGraphics
startSprite int
length float
posB Vector2?
Fields
activeUpdateTime
public int activeUpdateTime
Field Value
- int
conRad
Field Value
- float
length
Field Value
- float
lengthFactor
public float lengthFactor
Field Value
- float
pGraphics
public PlayerGraphics pGraphics
Field Value
- PlayerGraphics
posB
Field Value
- Vector2?
rootDirB
Field Value
- Vector2?
segments
public Vector2[,] segments
Field Value
- Vector2[,]
startSprite
Field Value
- int
wind
Field Value
- Vector2
Methods
ActiveUpdate()
public void ActiveUpdate()
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
Connect(int, int)
public void Connect(int A, int B)
Parameters
A int
B int
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InactiveDrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void InactiveDrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InactiveUpdate()
public void InactiveUpdate()
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
MeshColor(float)
public Color MeshColor(float f)
Parameters
f float
Returns
- Color
Rad(float)
public float Rad(float f)
Parameters
f float
Returns
- float
SetPosition(Vector2)
public void SetPosition(Vector2 pos)
Parameters
pos Vector2
Update()