Class PlayerGraphics.Gown
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class PlayerGraphics.Gown
- Inheritance
-
PlayerGraphics.Gown
- Inherited Members
-
Constructors
Gown(PlayerGraphics)
public Gown(PlayerGraphics owner)
Parameters
owner PlayerGraphics
Fields
clothPoints
public Vector2[,,] clothPoints
Field Value
- Vector2[,,]
divs
Field Value
- int
needsReset
Field Value
- bool
owner
public PlayerGraphics owner
Field Value
- PlayerGraphics
visible
Field Value
- bool
Methods
ApplyPalette(int, SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(int sprite, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sprite int
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
Color(float)
public Color Color(float f)
Parameters
f float
Returns
- Color
DrawSprite(int, SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprite(int sprite, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sprite int
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
IdealPosForPoint(int, int, Vector2, Vector2, Vector2)
public Vector2 IdealPosForPoint(int x, int y, Vector2 bodyPos, Vector2 dir, Vector2 perp)
Parameters
x int
y int
bodyPos Vector2
dir Vector2
perp Vector2
Returns
- Vector2
InitiateSprite(int, SpriteLeaser, RoomCamera)
public void InitiateSprite(int sprite, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sprite int
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update()