Table of Contents

Class PlayerGraphics.Gown

Namespace
Global
Assembly
Assembly-CSharp.dll
public class PlayerGraphics.Gown
Inheritance
PlayerGraphics.Gown
Inherited Members

Constructors

Gown(PlayerGraphics)

public Gown(PlayerGraphics owner)

Parameters

owner PlayerGraphics

Fields

clothPoints

public Vector2[,,] clothPoints

Field Value

Vector2[,,]

divs

public int divs

Field Value

int

needsReset

public bool needsReset

Field Value

bool

owner

public PlayerGraphics owner

Field Value

PlayerGraphics

visible

public bool visible

Field Value

bool

Methods

ApplyPalette(int, SpriteLeaser, RoomCamera, RoomPalette)

public void ApplyPalette(int sprite, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sprite int
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

Color(float)

public Color Color(float f)

Parameters

f float

Returns

Color

DrawSprite(int, SpriteLeaser, RoomCamera, float, Vector2)

public void DrawSprite(int sprite, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sprite int
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

IdealPosForPoint(int, int, Vector2, Vector2, Vector2)

public Vector2 IdealPosForPoint(int x, int y, Vector2 bodyPos, Vector2 dir, Vector2 perp)

Parameters

x int
y int
bodyPos Vector2
dir Vector2
perp Vector2

Returns

Vector2

InitiateSprite(int, SpriteLeaser, RoomCamera)

public void InitiateSprite(int sprite, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sprite int
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

Update()

public void Update()