Class PlayerGraphics.CosmeticPearl
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class PlayerGraphics.CosmeticPearl
- Inheritance
-
PlayerGraphics.CosmeticPearl
- Inherited Members
-
Constructors
CosmeticPearl(PlayerGraphics, int)
public CosmeticPearl(PlayerGraphics pGraphics, int startSprite)
Parameters
pGraphics PlayerGraphics
startSprite int
Fields
color
Field Value
- Color
darkness
Field Value
- float
glimmer
Field Value
- float
glimmerProg
Field Value
- float
glimmerSpeed
public float glimmerSpeed
Field Value
- float
glimmerWait
Field Value
- int
globalAlpha
Field Value
- float
highlightColor
public Color? highlightColor
Field Value
- Color?
lastGlimmer
Field Value
- float
numberOfSprites
public int numberOfSprites
Field Value
- int
pGraphics
public PlayerGraphics pGraphics
Field Value
- PlayerGraphics
scarVisible
Field Value
- bool
startSprite
Field Value
- int
visible
Field Value
- bool
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update()