Table of Contents

Class PlayerGraphics.AxolotlGills

Namespace
Global
Assembly
Assembly-CSharp.dll
public class PlayerGraphics.AxolotlGills
Inheritance
PlayerGraphics.AxolotlGills
Inherited Members

Constructors

AxolotlGills(PlayerGraphics, int)

public AxolotlGills(PlayerGraphics pGraphics, int startSprite)

Parameters

pGraphics PlayerGraphics
startSprite int

Fields

backwardsFactors

public float[] backwardsFactors

Field Value

float[]

baseColor

public Color baseColor

Field Value

Color

colored

public bool colored

Field Value

bool

effectColor

public Color effectColor

Field Value

Color

graphic

public int graphic

Field Value

int

graphicHeight

public float graphicHeight

Field Value

float

numberOfSprites

public int numberOfSprites

Field Value

int

pGraphics

public PlayerGraphics pGraphics

Field Value

PlayerGraphics

palette

public RoomPalette palette

Field Value

RoomPalette

rigor

public float rigor

Field Value

float

scaleObjects

public PlayerGraphics.AxolotlScale[] scaleObjects

Field Value

AxolotlScale[]

scaleX

public float scaleX

Field Value

float

scalesPositions

public Vector2[] scalesPositions

Field Value

Vector2[]

spritesOverlap

public PlayerGraphics.AxolotlGills.SpritesOverlap spritesOverlap

Field Value

PlayerGraphics.AxolotlGills.SpritesOverlap

startSprite

public int startSprite

Field Value

int

Methods

public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)

public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

InitiateSprites(SpriteLeaser, RoomCamera)

public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

SetGillColors(Color, Color)

public void SetGillColors(Color baseCol, Color effectCol)

Parameters

baseCol Color
effectCol Color

Update()

public void Update()