Table of Contents

Struct Player.InputPackage

Namespace
Global
Assembly
Assembly-CSharp.dll
public struct Player.InputPackage
Inherited Members

Constructors

InputPackage(bool, Preset, int, int, bool, bool, bool, bool, bool)

public InputPackage(bool gamePad, Options.ControlSetup.Preset controllerType, int x, int y, bool jmp, bool thrw, bool pckp, bool mp, bool crouchToggle)

Parameters

gamePad bool
controllerType Options.ControlSetup.Preset
x int
y int
jmp bool
thrw bool
pckp bool
mp bool
crouchToggle bool

Fields

analogueDir

public Vector2 analogueDir

Field Value

Vector2

controllerType

public Options.ControlSetup.Preset controllerType

Field Value

Options.ControlSetup.Preset

crouchToggle

public bool crouchToggle

Field Value

bool

downDiagonal

public int downDiagonal

Field Value

int

gamePad

public bool gamePad

Field Value

bool

jmp

public bool jmp

Field Value

bool

mp

public bool mp

Field Value

bool

pckp

public bool pckp

Field Value

bool

thrw

public bool thrw

Field Value

bool

x

public int x

Field Value

int

y

public int y

Field Value

int

Properties

AnyDirectionalInput

public bool AnyDirectionalInput { get; }

Property Value

bool

AnyInput

public bool AnyInput { get; }

Property Value

bool

IntVec

public IntVector2 IntVec { get; }

Property Value

IntVector2

ZeroGGamePadIntVec

public IntVector2 ZeroGGamePadIntVec { get; }

Property Value

IntVector2