Class OverseerTutorialBehavior
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class OverseerTutorialBehavior : AIModule
- Inheritance
-
OverseerTutorialBehavior
- Inherited Members
-
Constructors
OverseerTutorialBehavior(OverseerAI)
public OverseerTutorialBehavior(OverseerAI AI)
Parameters
AI OverseerAI
Fields
availablefruitInFruitRoom
public int availablefruitInFruitRoom
Field Value
- int
batTrouble
Field Value
- int
batsInBatRoom
Field Value
- int
boxTrouble
Field Value
- int
bringInRain
Field Value
- bool
displayRunMessage
public bool displayRunMessage
Field Value
- bool
encounterCounter
public int encounterCounter
Field Value
- int
fruitTrouble
Field Value
- int
lastFoodInStomach
public int lastFoodInStomach
Field Value
- int
messagesDisplayed
public bool[] messagesDisplayed
Field Value
- bool[]
pauseRain
Field Value
- bool
playerHasApproachedBox
public bool playerHasApproachedBox
Field Value
- bool
playerHasClimbedPole
public bool playerHasClimbedPole
Field Value
- bool
playerHasJumpedOverBox
public bool playerHasJumpedOverBox
Field Value
- bool
playerHasMadeSuperJump
public bool playerHasMadeSuperJump
Field Value
- bool
poleTrouble
Field Value
- int
superJumpAttemptTime
public int superJumpAttemptTime
Field Value
- int
superJumpTrouble
public int superJumpTrouble
Field Value
- int
Properties
overseer
public Overseer overseer { get; }
Property Value
- Overseer
overseerAI
public OverseerAI overseerAI { get; }
Property Value
- OverseerAI
player
public Player player { get; }
Property Value
- Player
room
public Room room { get; }
Property Value
- Room
Methods
EatInstructionRelevant()
public bool EatInstructionRelevant()
Returns
- bool
InfluenceHoverScoreOfTile(IntVector2, float)
public float InfluenceHoverScoreOfTile(IntVector2 testTile, float f)
Parameters
testTile IntVector2
f float
Returns
- float
TutorialText(string, int, int, bool)
public void TutorialText(string text, int wait, int time, bool hideHud)
Parameters
text string
wait int
time int
hideHud bool
Update()
public override void Update()