Class NeedleEgg.Shell
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class NeedleEgg.Shell
- Inheritance
-
NeedleEgg.Shell
- Inherited Members
Constructors
Shell(int, float)
public Shell(int sprite, float flip)
Parameters
Fields
flip
public float flip
Field Value
segments
public int segments
Field Value
sprite
public int sprite
Field Value
uneven
public float[,] uneven
Field Value
- float[,]
Methods
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCamerapaletteRoomPalette
Draw(SpriteLeaser, RoomCamera, float, Vector2, Vector2, Vector2, Vector2)
public void Draw(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos, Vector2 drwPos, Vector2 rotVec, Vector2 prp)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCameratimeStackerfloatcamPosVector2drwPosVector2rotVecVector2prpVector2
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCamera