Table of Contents

Class MenuMicrophone.MenuSoundObject

Namespace
Global
Assembly
Assembly-CSharp.dll
public class MenuMicrophone.MenuSoundObject
Inheritance
MenuMicrophone.MenuSoundObject
Derived
Inherited Members

Constructors

public MenuSoundObject(MenuMicrophone mic, SoundLoader.SoundData soundData, bool loop, float initPan, float initVol, float initPitch, bool startAtRandomTime)

Parameters

mic MenuMicrophone
soundData SoundLoader.SoundData
loop bool
initPan float
initVol float
initPitch float
startAtRandomTime bool

Fields

public bool allowPlay

Field Value

bool
public AudioSource audioSource

Field Value

AudioSource
public bool autoPlayAfterLoad

Field Value

bool
public GameObject gameObject

Field Value

GameObject
public float initVol

Field Value

float
public AssetBundleLoadAssetOperation loadOp

Field Value

AssetBundleLoadAssetOperation
public bool loop

Field Value

bool
public MenuMicrophone mic

Field Value

MenuMicrophone
public bool needsRandomTime

Field Value

bool
public bool needsVolumeUpdate

Field Value

bool
public bool singleUseSound

Field Value

bool
public bool slatedForDeletion

Field Value

bool
public SoundLoader.SoundData soundData

Field Value

SoundLoader.SoundData

Properties

public virtual bool Done { get; }

Property Value

bool
public virtual bool PlayAgain { get; }

Property Value

bool
public float SetPitch { set; }

Property Value

float
public float SetVolume { set; }

Property Value

float

Methods

public void Destroy()
public void Play()
public void Stop()
public virtual void Update(float timeStacker, float timeSpeed)

Parameters

timeStacker float
timeSpeed float