Table of Contents

Class LizardTongue

Namespace
Global
Assembly
Assembly-CSharp.dll
public class LizardTongue
Inheritance
LizardTongue
Inherited Members

Constructors

LizardTongue(Lizard)

public LizardTongue(Lizard lizard)

Parameters

lizard Lizard

Fields

attachTerrainChance

public float attachTerrainChance

Field Value

float

attached

public BodyChunk attached

Field Value

BodyChunk

attachesBackgroundWalls

public bool attachesBackgroundWalls

Field Value

bool

baseDragOnly

public bool baseDragOnly

Field Value

bool

biteInanimate

public bool biteInanimate

Field Value

bool

chunkDrag

public float chunkDrag

Field Value

float

delay

public int delay

Field Value

int

detatchMinDistanceCreature

public float detatchMinDistanceCreature

Field Value

float

detatchMinDistanceTerrain

public float detatchMinDistanceTerrain

Field Value

float

dist

public float dist

Field Value

float

dragElasticity

public float dragElasticity

Field Value

float

elasticRange

public readonly float elasticRange

Field Value

float

emptyElasticity

public float emptyElasticity

Field Value

float

graphPos

public Vector2[] graphPos

Field Value

Vector2[]

involuntaryReleaseChance

public float involuntaryReleaseChance

Field Value

float

lashOutSpeed

public float lashOutSpeed

Field Value

float

lastPos

public Vector2 lastPos

Field Value

Vector2

lizard

public Lizard lizard

Field Value

Lizard

pos

public Vector2 pos

Field Value

Vector2

pullAtChunkRatio

public float pullAtChunkRatio

Field Value

float

range

public float range

Field Value

float

reelIn

public float reelIn

Field Value

float

reelInSpeed

public float reelInSpeed

Field Value

float

state

public LizardTongue.State state

Field Value

LizardTongue.State

stuckCounter

public int stuckCounter

Field Value

int

terrainDrag

public float terrainDrag

Field Value

float

totR

public readonly float totR

Field Value

float

totRExtraLimit

public float totRExtraLimit

Field Value

float

vel

public Vector2 vel

Field Value

Vector2

voluntaryReleaseChance

public float voluntaryReleaseChance

Field Value

float

Properties

ChunkDrag

public float ChunkDrag { get; }

Property Value

float

CombinedStretched

public float CombinedStretched { get; }

Property Value

float

Out

public bool Out { get; }

Property Value

bool

Ready

public bool Ready { get; }

Property Value

bool

Stretched

public float Stretched { get; }

Property Value

float

StuckToSomething

public bool StuckToSomething { get; }

Property Value

bool

SuperStretched

public float SuperStretched { get; }

Property Value

float

TerrainDrag

public float TerrainDrag { get; }

Property Value

float

elRange

public float elRange { get; }

Property Value

float

totRange

public float totRange { get; }

Property Value

float

Methods

Impact()

public void Impact()

LashOut(Vector2)

public void LashOut(Vector2 target)

Parameters

target Vector2

PullAtChunk()

public void PullAtChunk()

Retract()

public void Retract()

Update()

public void Update()