Class LizardTongue
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class LizardTongue
- Inheritance
-
LizardTongue
- Inherited Members
-
Constructors
LizardTongue(Lizard)
public LizardTongue(Lizard lizard)
Parameters
lizard Lizard
Fields
attachTerrainChance
public float attachTerrainChance
Field Value
- float
attached
public BodyChunk attached
Field Value
- BodyChunk
attachesBackgroundWalls
public bool attachesBackgroundWalls
Field Value
- bool
baseDragOnly
Field Value
- bool
biteInanimate
public bool biteInanimate
Field Value
- bool
chunkDrag
Field Value
- float
delay
Field Value
- int
detatchMinDistanceCreature
public float detatchMinDistanceCreature
Field Value
- float
detatchMinDistanceTerrain
public float detatchMinDistanceTerrain
Field Value
- float
dist
Field Value
- float
dragElasticity
public float dragElasticity
Field Value
- float
elasticRange
public readonly float elasticRange
Field Value
- float
emptyElasticity
public float emptyElasticity
Field Value
- float
graphPos
public Vector2[] graphPos
Field Value
- Vector2[]
involuntaryReleaseChance
public float involuntaryReleaseChance
Field Value
- float
lashOutSpeed
public float lashOutSpeed
Field Value
- float
lastPos
Field Value
- Vector2
lizard
Field Value
- Lizard
pos
Field Value
- Vector2
pullAtChunkRatio
public float pullAtChunkRatio
Field Value
- float
range
Field Value
- float
reelIn
Field Value
- float
reelInSpeed
Field Value
- float
state
public LizardTongue.State state
Field Value
- LizardTongue.State
stuckCounter
Field Value
- int
terrainDrag
Field Value
- float
totR
public readonly float totR
Field Value
- float
public float totRExtraLimit
Field Value
- float
vel
Field Value
- Vector2
voluntaryReleaseChance
public float voluntaryReleaseChance
Field Value
- float
Properties
ChunkDrag
public float ChunkDrag { get; }
Property Value
- float
CombinedStretched
public float CombinedStretched { get; }
Property Value
- float
Out
Property Value
- bool
Ready
public bool Ready { get; }
Property Value
- bool
Stretched
public float Stretched { get; }
Property Value
- float
StuckToSomething
public bool StuckToSomething { get; }
Property Value
- bool
SuperStretched
public float SuperStretched { get; }
Property Value
- float
TerrainDrag
public float TerrainDrag { get; }
Property Value
- float
elRange
public float elRange { get; }
Property Value
- float
totRange
public float totRange { get; }
Property Value
- float
Methods
Impact()
LashOut(Vector2)
public void LashOut(Vector2 target)
Parameters
target Vector2
PullAtChunk()
public void PullAtChunk()
Retract()
Update()