Class Lightning.LightningSource
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class Lightning.LightningSource
- Inheritance
-
Lightning.LightningSource
- Inherited Members
-
Constructors
LightningSource(Lightning, bool)
public LightningSource(Lightning owner, bool isBkg)
Parameters
owner Lightning
isBkg bool
Fields
distance
Field Value
- float
frontLightningShowInBkg
public bool frontLightningShowInBkg
Field Value
- bool
intensity
Field Value
- float
isBkg
Field Value
- bool
lastIntensity
public float lastIntensity
Field Value
- float
loopPan
Field Value
- float
loopPitch
Field Value
- float
loopVol
Field Value
- float
noiseCounter
public float noiseCounter
Field Value
- float
noiseLevel
Field Value
- float
owner
Field Value
- Lightning
pan
Field Value
- float
power
Field Value
- float
randomLevel
Field Value
- float
randomLevelChange
public int randomLevelChange
Field Value
- int
soundLoop
public DisembodiedDynamicSoundLoop soundLoop
Field Value
- DisembodiedDynamicSoundLoop
thunder
Field Value
- int
thunderLength
Field Value
- int
thunderSounds
public List<Lightning.LightningSource.ThunderSound> thunderSounds
Field Value
- List<Lightning.LightningSource.ThunderSound>
wait
Field Value
- int
Properties
tF
Property Value
- float
Methods
LightIntensity(float)
public float LightIntensity(float timeStacker)
Parameters
timeStacker float
Returns
- float
Reset()
Update()