Table of Contents

Class Lightning.LightningSource

Namespace
Global
Assembly
Assembly-CSharp.dll
public class Lightning.LightningSource
Inheritance
Lightning.LightningSource
Inherited Members

Constructors

LightningSource(Lightning, bool)

public LightningSource(Lightning owner, bool isBkg)

Parameters

owner Lightning
isBkg bool

Fields

distance

public float distance

Field Value

float

frontLightningShowInBkg

public bool frontLightningShowInBkg

Field Value

bool

intensity

public float intensity

Field Value

float

isBkg

public bool isBkg

Field Value

bool

lastIntensity

public float lastIntensity

Field Value

float

loopPan

public float loopPan

Field Value

float

loopPitch

public float loopPitch

Field Value

float

loopVol

public float loopVol

Field Value

float

noiseCounter

public float noiseCounter

Field Value

float

noiseLevel

public float noiseLevel

Field Value

float

owner

public Lightning owner

Field Value

Lightning

pan

public float pan

Field Value

float

power

public float power

Field Value

float

randomLevel

public float randomLevel

Field Value

float

randomLevelChange

public int randomLevelChange

Field Value

int

soundLoop

public DisembodiedDynamicSoundLoop soundLoop

Field Value

DisembodiedDynamicSoundLoop

thunder

public int thunder

Field Value

int

thunderLength

public int thunderLength

Field Value

int

thunderSounds

public List<Lightning.LightningSource.ThunderSound> thunderSounds

Field Value

List<Lightning.LightningSource.ThunderSound>

wait

public int wait

Field Value

int

Properties

tF

public float tF { get; }

Property Value

float

Methods

LightIntensity(float)

public float LightIntensity(float timeStacker)

Parameters

timeStacker float

Returns

float

Reset()

public void Reset()

Update()

public void Update()