Table of Contents

Class LeechGraphics

Namespace
Global
Assembly
Assembly-CSharp.dll
public class LeechGraphics : GraphicsModule, IDrawable
Inheritance
LeechGraphics
Implements
Inherited Members

Constructors

LeechGraphics(PhysicalObject)

public LeechGraphics(PhysicalObject ow)

Parameters

ow PhysicalObject

Fields

blackColor

public Color blackColor

Field Value

Color

body

public GenericBodyPart[] body

Field Value

GenericBodyPart[]

radiuses

public float[] radiuses

Field Value

float[]

sinCounter

public float sinCounter

Field Value

float

vibrate

public int vibrate

Field Value

int

Properties

leech

public Leech leech { get; }

Property Value

Leech

Methods

public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)

public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

InitiateSprites(SpriteLeaser, RoomCamera)

public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

Radius(float)

public float Radius(float bodyPos)

Parameters

bodyPos float

Returns

float

Reset()

public override void Reset()

Update()

public override void Update()

Vibrate()

public void Vibrate()