Class GrassHopper
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class GrassHopper : CosmeticInsect, IDrawable, IRunDuringDialog
- Inheritance
-
GrassHopper
- Implements
-
- Inherited Members
-
Constructors
GrassHopper(Room, Vector2)
public GrassHopper(Room room, Vector2 pos)
Parameters
room Room
pos Vector2
Fields
colorFac
Field Value
- float
colorFac2
Field Value
- float
lastRot
Field Value
- Vector2
legs
Field Value
- Vector2[,]
recover
Field Value
- int
rot
Field Value
- Vector2
sitPos
Field Value
- Vector2?
stressed
Field Value
- float
Methods
Act()
public override void Act()
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
EmergeFromGround(Vector2)
public override void EmergeFromGround(Vector2 emergePos)
Parameters
emergePos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Jump()
Reset(Vector2)
public override void Reset(Vector2 resetPos)
Parameters
resetPos Vector2
Update(bool)
public override void Update(bool eu)
Parameters
eu bool
WallCollision(IntVector2, bool)
public override void WallCollision(IntVector2 dir, bool first)
Parameters
dir IntVector2
first bool