Class GlobalRain
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
- Inheritance
-
GlobalRain
- Inherited Members
-
Constructors
GlobalRain(RainWorldGame)
public GlobalRain(RainWorldGame game)
Parameters
game RainWorldGame
Fields
Intensity
Field Value
- float
MicroScreenShake
public float MicroScreenShake
Field Value
- float
RumbleSound
Field Value
- float
ScreenShake
Field Value
- float
ShaderLight
Field Value
- float
bulletRainDensity
public float bulletRainDensity
Field Value
- float
bulletTimer
Field Value
- int
deathRain
public GlobalRain.DeathRain deathRain
Field Value
- GlobalRain.DeathRain
drainWorldDrainSpeed
public float drainWorldDrainSpeed
Field Value
- float
drainWorldFastDrainCounter
public int drainWorldFastDrainCounter
Field Value
- int
drainWorldFlood
public float drainWorldFlood
Field Value
- float
drainWorldFloodFlag
public bool drainWorldFloodFlag
Field Value
- bool
flood
Field Value
- float
floodLerpSpeed
public float floodLerpSpeed
Field Value
- float
floodSpeed
Field Value
- float
forceSlowFlood
public bool forceSlowFlood
Field Value
- bool
game
public RainWorldGame game
Field Value
- RainWorldGame
heavyTimer
Field Value
- int
lastRainDirection
public float lastRainDirection
Field Value
- float
preCycleRainPulse_Intensity
public float preCycleRainPulse_Intensity
Field Value
- float
preCycleRainPulse_Scale
public float preCycleRainPulse_Scale
Field Value
- float
rainDirection
public float rainDirection
Field Value
- float
rainDirectionGetTo
public float rainDirectionGetTo
Field Value
- float
waterFluxTicker
public int waterFluxTicker
Field Value
- int
Properties
AnyPushAround
public bool AnyPushAround { get; }
Property Value
- bool
InsidePushAround
public float InsidePushAround { get; }
Property Value
- float
OutsidePushAround
public float OutsidePushAround { get; }
Property Value
- float
Methods
DrainWorldFloodInit(WorldCoordinate)
public bool DrainWorldFloodInit(WorldCoordinate StartPos)
Parameters
StartPos WorldCoordinate
Returns
- bool
DrainWorldPositionFlooded(WorldCoordinate)
public bool DrainWorldPositionFlooded(WorldCoordinate pos)
Parameters
pos WorldCoordinate
Returns
- bool
FloodHelpUp()
public void FloodHelpUp()
InitDeathRain()
public void InitDeathRain()
ResetRain()
Update()