Class GhostHunch
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class GhostHunch : UpdatableAndDeletable, IDrawable
- Inheritance
-
GhostHunch
- Implements
-
- Inherited Members
-
Constructors
GhostHunch(Room, GhostID)
public GhostHunch(Room room, GhostWorldPresence.GhostID ghostNumber)
Parameters
room Room
ghostNumber GhostWorldPresence.GhostID
Fields
alpha
Field Value
- float
counter
Field Value
- int
ghostNumber
public GhostWorldPresence.GhostID ghostNumber
Field Value
- GhostWorldPresence.GhostID
go
Field Value
- bool
goAt
Field Value
- int
lastProg
Field Value
- float
prog
Field Value
- float
soundLoop
public DisembodiedDynamicSoundLoop soundLoop
Field Value
- DisembodiedDynamicSoundLoop
speed
Field Value
- float
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update(bool)
public override void Update(bool eu)
Parameters
eu bool