Class FParticleSystem
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class FParticleSystem : FFacetNode
- Inheritance
-
FParticleSystem
- Inherited Members
Constructors
FParticleSystem(int)
public FParticleSystem(int maxParticleCount)
Parameters
maxParticleCountint
Fields
_availableParticleCount
public int _availableParticleCount
Field Value
_availableParticles
public FParticle[] _availableParticles
Field Value
_hasInited
public bool _hasInited
Field Value
_isMeshDirty
public bool _isMeshDirty
Field Value
_maxParticleCount
public int _maxParticleCount
Field Value
_particles
public FParticle[] _particles
Field Value
_unavailableParticleIndex
public int _unavailableParticleIndex
Field Value
accelX
public float accelX
Field Value
accelY
public float accelY
Field Value
shouldNewParticlesOverwriteExistingParticles
public bool shouldNewParticlesOverwriteExistingParticles
Field Value
Methods
AddParticle(FParticleDefinition)
public void AddParticle(FParticleDefinition particleDefinition)
Parameters
particleDefinitionFParticleDefinition
HandleUpdate()
public void HandleUpdate()
PopulateRenderLayer()
public override void PopulateRenderLayer()
Redraw(bool, bool)
public override void Redraw(bool shouldForceDirty, bool shouldUpdateDepth)