Table of Contents

Class FPPolygonalCollider

Namespace
Global
Assembly
Assembly-CSharp.dll
public class FPPolygonalCollider : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
FPPolygonalCollider
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags

Fields

_colliders

public MeshCollider[] _colliders

Field Value

MeshCollider[]

_polygonalData

public FPPolygonalData _polygonalData

Field Value

FPPolygonalData

Properties

colliders

public MeshCollider[] colliders { get; }

Property Value

MeshCollider[]

polygonalData

public FPPolygonalData polygonalData { get; }

Property Value

FPPolygonalData

Methods

CreatePolygonMeshCollider(GameObject, Mesh)

public MeshCollider CreatePolygonMeshCollider(GameObject polygonGameObject, Mesh mesh)

Parameters

polygonGameObject GameObject
mesh Mesh

Returns

MeshCollider

Init(FPPolygonalData)

public void Init(FPPolygonalData polygonalData)

Parameters

polygonalData FPPolygonalData

OnDestroy()

public void OnDestroy()