Table of Contents

Class FPNodeLink

Namespace
Global
Assembly
Assembly-CSharp.dll
public class FPNodeLink : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
FPNodeLink
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags

Fields

public FNode _node

Field Value

FNode
public bool _shouldLinkRotation

Field Value

bool
public bool _shouldUseLocalPosition

Field Value

bool

Properties

public FNode node { get; }

Property Value

FNode
public bool shouldLinkRotation { get; set; }

Property Value

bool
public bool shouldUseLocalPosition { get; set; }

Property Value

bool

Methods

public void Init(FNode node, bool shouldLinkRotation)

Parameters

node FNode
shouldLinkRotation bool
public void Update()