Table of Contents

Class DeerGraphics.Antlers

Namespace
Global
Assembly
Assembly-CSharp.dll
public class DeerGraphics.Antlers
Inheritance
DeerGraphics.Antlers
Inherited Members

Constructors

Antlers(float, float)

public Antlers(float rad, float thickness)

Parameters

rad float
thickness float

Fields

parts

public DeerGraphics.Antlers.Part[] parts

Field Value

Part[]

rad

public float rad

Field Value

float

thickness

public float thickness

Field Value

float

Properties

SpritesClaimed

public int SpritesClaimed { get; }

Property Value

int

Methods

DrawSprites(int, SpriteLeaser, RoomCamera, float, Vector2, Vector2, Vector2, float, Color, Color)

public void DrawSprites(int firstAntlerSprite, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos, Vector2 headPos, Vector2 antlerPos, float deerFaceDir, Color blackCol, Color foggedCol)

Parameters

firstAntlerSprite int
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
headPos Vector2
antlerPos Vector2
deerFaceDir float
blackCol Color
foggedCol Color

GeneratePart(bool, float, Vector3?, Vector3, Vector3, Vector3, GenerateValues)

public DeerGraphics.Antlers.Part GeneratePart(bool spine, float startRad, Vector3? beforeStart, Vector3 start, Vector3 goal, Vector3 initDir, DeerGraphics.Antlers.GenerateValues genVals)

Parameters

spine bool
startRad float
beforeStart Vector3?
start Vector3
goal Vector3
initDir Vector3
genVals DeerGraphics.Antlers.GenerateValues

Returns

DeerGraphics.Antlers.Part

InitiateSprites(int, SpriteLeaser, RoomCamera)

public void InitiateSprites(int firstAntlerSprite, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

firstAntlerSprite int
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

TransformToHeadRotat(Vector3, Vector2, float, float, float)

public Vector2 TransformToHeadRotat(Vector3 dpPos, Vector2 antlerPos, float rotation, float flip, float deerFaceDir)

Parameters

dpPos Vector3
antlerPos Vector2
rotation float
flip float
deerFaceDir float

Returns

Vector2