Table of Contents

Class Deer.PlayerInAntlers

Namespace
Global
Assembly
Assembly-CSharp.dll
public class Deer.PlayerInAntlers
Inheritance
Deer.PlayerInAntlers
Inherited Members

Constructors

PlayerInAntlers(Player, Deer)

public PlayerInAntlers(Player player, Deer deer)

Parameters

player Player
deer Deer

Fields

antlerChunk

public BodyChunk antlerChunk

Field Value

BodyChunk

antlers

public DeerGraphics.Antlers antlers

Field Value

DeerGraphics.Antlers

climbGoal

public Vector2 climbGoal

Field Value

Vector2

dangle

public bool dangle

Field Value

bool

dbSpr

public DebugSprite dbSpr

Field Value

DebugSprite

dbSpr2

public DebugSprite dbSpr2

Field Value

DebugSprite

dbSpr3

public DebugSprite dbSpr3

Field Value

DebugSprite

deer

public Deer deer

Field Value

Deer

forceSideChange

public bool forceSideChange

Field Value

bool

handGrabPoints

public Vector2[] handGrabPoints

Field Value

Vector2[]

movProg

public float movProg

Field Value

float

nextStance

public Deer.PlayerInAntlers.GrabStance nextStance

Field Value

Deer.PlayerInAntlers.GrabStance

oddHand

public int oddHand

Field Value

int

oddHandGrip

public Deer.PlayerInAntlers.AntlerPoint oddHandGrip

Field Value

Deer.PlayerInAntlers.AntlerPoint

player

public Player player

Field Value

Player

playerDisconnected

public bool playerDisconnected

Field Value

bool

stance

public Deer.PlayerInAntlers.GrabStance stance

Field Value

Deer.PlayerInAntlers.GrabStance

turnAroundCoolDown

public int turnAroundCoolDown

Field Value

int

vultures

public List<VultureAbstractAI> vultures

Field Value

List<VultureAbstractAI>

Properties

FaceDir

public float FaceDir { get; }

Property Value

float

Methods

FindCorrectSideStance(float)

public void FindCorrectSideStance(float side)

Parameters

side float

FindHandPositions()

public void FindHandPositions()

FindNextStance()

public void FindNextStance()

PlaySpaceCoordinate(int, int, float)

public Vector2 PlaySpaceCoordinate(int part, int segment, float side)

Parameters

part int
segment int
side float

Returns

Vector2

PushOutOfHead(Vector2, float)

public Vector2 PushOutOfHead(Vector2 ps, float margin)

Parameters

ps Vector2
margin float

Returns

Vector2

Update(bool)

public void Update(bool eu)

Parameters

eu bool