Table of Contents

Class ArenaSetup.GameTypeSetup

Namespace
Global
Assembly
Assembly-CSharp.dll
public class ArenaSetup.GameTypeSetup
Inheritance
ArenaSetup.GameTypeSetup
Inherited Members

Constructors

GameTypeSetup()

public GameTypeSetup()

Fields

ScoresToEnterDenArray

public static int[] ScoresToEnterDenArray

Field Value

int[]

SessionTimesInMinutesArray

public static float[] SessionTimesInMinutesArray

Field Value

float[]

challengeMeta

public ChallengeInformation.ChallengeMeta challengeMeta

Field Value

ChallengeInformation.ChallengeMeta

customWinCondition

public bool customWinCondition

Field Value

bool

denEntryRule

public ArenaSetup.GameTypeSetup.DenEntryRule denEntryRule

Field Value

ArenaSetup.GameTypeSetup.DenEntryRule

gameType

public ArenaSetup.GameTypeID gameType

Field Value

ArenaSetup.GameTypeID

intDefaults

public int[] intDefaults

Field Value

int[]

ints

public int[] ints

Field Value

int[]

killScores

public int[] killScores

Field Value

int[]

mscIntDefaults

public int[] mscIntDefaults

Field Value

int[]

mscInts

public int[] mscInts

Field Value

int[]

playList

public List<string> playList

Field Value

List<string>

repeatSingleLevelForever

public bool repeatSingleLevelForever

Field Value

bool

savingAndLoadingSession

public bool savingAndLoadingSession

Field Value

bool

unrecognizedInts

public int[] unrecognizedInts

Field Value

int[]

unrecognizedMSCInts

public int[] unrecognizedMSCInts

Field Value

int[]

unrecognizedSaveStrings

public List<string> unrecognizedSaveStrings

Field Value

List<string>

wildLifeSetting

public ArenaSetup.GameTypeSetup.WildLifeSetting wildLifeSetting

Field Value

ArenaSetup.GameTypeSetup.WildLifeSetting

Properties

ScoreToEnterDen

public int ScoreToEnterDen { get; }

Property Value

int

allLevelsScroll

public int allLevelsScroll { get; set; }

Property Value

int

allLevelsThumbs

public bool allLevelsThumbs { get; set; }

Property Value

bool

challengeID

public int challengeID { get; set; }

Property Value

int

evilAI

public bool evilAI { get; set; }

Property Value

bool

fliesSpawn

public bool fliesSpawn { get; set; }

Property Value

bool

foodScore

public int foodScore { get; set; }

Property Value

int

levelItems

public bool levelItems { get; set; }

Property Value

bool

levelRepeats

public int levelRepeats { get; set; }

Property Value

int

playListScroll

public int playListScroll { get; set; }

Property Value

int

playListThumbs

public bool playListThumbs { get; set; }

Property Value

bool

rainWhenOnePlayerLeft

public bool rainWhenOnePlayerLeft { get; set; }

Property Value

bool

safariID

public int safariID { get; set; }

Property Value

int

safariRainDisabled

public int safariRainDisabled { get; set; }

Property Value

int

safariSlugcatID

public int safariSlugcatID { get; set; }

Property Value

int

saveCreatures

public bool saveCreatures { get; set; }

Property Value

bool

scoreToEnterDenIndex

public int scoreToEnterDenIndex { get; set; }

Property Value

int

sessionTimeLengthIndex

public int sessionTimeLengthIndex { get; set; }

Property Value

int

shufflePlaylist

public bool shufflePlaylist { get; set; }

Property Value

bool

spearHitScore

public int spearHitScore { get; set; }

Property Value

int

spearsHitPlayers

public bool spearsHitPlayers { get; set; }

Property Value

bool

survivalScore

public int survivalScore { get; set; }

Property Value

int

Methods

FromString(string)

public void FromString(string s)

Parameters

s string

InitAsGameType(GameTypeID)

public void InitAsGameType(ArenaSetup.GameTypeID gameType)

Parameters

gameType ArenaSetup.GameTypeID

LevelExists(string)

public static bool LevelExists(string levelName)

Parameters

levelName string

Returns

bool

ToString()

public override string ToString()

Returns

string

UpdateCustomWinCondition()

public void UpdateCustomWinCondition()