Class ArenaSetup.GameTypeSetup
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class ArenaSetup.GameTypeSetup
- Inheritance
-
ArenaSetup.GameTypeSetup
- Inherited Members
-
Constructors
GameTypeSetup()
Fields
ScoresToEnterDenArray
public static int[] ScoresToEnterDenArray
Field Value
- int[]
SessionTimesInMinutesArray
public static float[] SessionTimesInMinutesArray
Field Value
- float[]
public ChallengeInformation.ChallengeMeta challengeMeta
Field Value
- ChallengeInformation.ChallengeMeta
customWinCondition
public bool customWinCondition
Field Value
- bool
denEntryRule
public ArenaSetup.GameTypeSetup.DenEntryRule denEntryRule
Field Value
- ArenaSetup.GameTypeSetup.DenEntryRule
gameType
public ArenaSetup.GameTypeID gameType
Field Value
- ArenaSetup.GameTypeID
intDefaults
Field Value
- int[]
ints
Field Value
- int[]
killScores
Field Value
- int[]
mscIntDefaults
public int[] mscIntDefaults
Field Value
- int[]
mscInts
Field Value
- int[]
playList
public List<string> playList
Field Value
- List<string>
repeatSingleLevelForever
public bool repeatSingleLevelForever
Field Value
- bool
savingAndLoadingSession
public bool savingAndLoadingSession
Field Value
- bool
unrecognizedInts
public int[] unrecognizedInts
Field Value
- int[]
unrecognizedMSCInts
public int[] unrecognizedMSCInts
Field Value
- int[]
unrecognizedSaveStrings
public List<string> unrecognizedSaveStrings
Field Value
- List<string>
wildLifeSetting
public ArenaSetup.GameTypeSetup.WildLifeSetting wildLifeSetting
Field Value
- ArenaSetup.GameTypeSetup.WildLifeSetting
Properties
ScoreToEnterDen
public int ScoreToEnterDen { get; }
Property Value
- int
public int allLevelsScroll { get; set; }
Property Value
- int
allLevelsThumbs
public bool allLevelsThumbs { get; set; }
Property Value
- bool
challengeID
public int challengeID { get; set; }
Property Value
- int
evilAI
public bool evilAI { get; set; }
Property Value
- bool
fliesSpawn
public bool fliesSpawn { get; set; }
Property Value
- bool
foodScore
public int foodScore { get; set; }
Property Value
- int
levelItems
public bool levelItems { get; set; }
Property Value
- bool
levelRepeats
public int levelRepeats { get; set; }
Property Value
- int
public int playListScroll { get; set; }
Property Value
- int
playListThumbs
public bool playListThumbs { get; set; }
Property Value
- bool
rainWhenOnePlayerLeft
public bool rainWhenOnePlayerLeft { get; set; }
Property Value
- bool
safariID
public int safariID { get; set; }
Property Value
- int
safariRainDisabled
public int safariRainDisabled { get; set; }
Property Value
- int
safariSlugcatID
public int safariSlugcatID { get; set; }
Property Value
- int
saveCreatures
public bool saveCreatures { get; set; }
Property Value
- bool
scoreToEnterDenIndex
public int scoreToEnterDenIndex { get; set; }
Property Value
- int
sessionTimeLengthIndex
public int sessionTimeLengthIndex { get; set; }
Property Value
- int
shufflePlaylist
public bool shufflePlaylist { get; set; }
Property Value
- bool
spearHitScore
public int spearHitScore { get; set; }
Property Value
- int
spearsHitPlayers
public bool spearsHitPlayers { get; set; }
Property Value
- bool
survivalScore
public int survivalScore { get; set; }
Property Value
- int
Methods
FromString(string)
public void FromString(string s)
Parameters
s string
InitAsGameType(GameTypeID)
public void InitAsGameType(ArenaSetup.GameTypeID gameType)
Parameters
gameType ArenaSetup.GameTypeID
LevelExists(string)
public static bool LevelExists(string levelName)
Parameters
levelName string
Returns
- bool
ToString()
public override string ToString()
Returns
- string
UpdateCustomWinCondition()
public void UpdateCustomWinCondition()