Class AdrenalineEffect
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class AdrenalineEffect : CosmeticSprite, IDrawable, IRunDuringDialog
- Inheritance
-
AdrenalineEffect
- Implements
-
- Inherited Members
-
Constructors
AdrenalineEffect(Player)
public AdrenalineEffect(Player player)
Parameters
player Player
Fields
intensity
Field Value
- float
lastIntensity
public float lastIntensity
Field Value
- float
player
Field Value
- Player
sinCounter
Field Value
- float
smoothedVel
public Vector2 smoothedVel
Field Value
- Vector2
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update(bool)
public override void Update(bool eu)
Parameters
eu bool