Table of Contents

Class ExpeditionData

Namespace
Expedition
Assembly
Assembly-CSharp.dll
public static class ExpeditionData
Inheritance
ExpeditionData
Inherited Members

Fields

allActiveMissions

public static Dictionary<string, string> allActiveMissions

Field Value

Dictionary<string, string>

allChallengeLists

public static Dictionary<SlugcatStats.Name, List<Challenge>> allChallengeLists

Field Value

Dictionary<SlugcatStats.Name, List<Challenge>>

allEarnedPassages

public static Dictionary<string, int> allEarnedPassages

Field Value

Dictionary<string, int>

challengeDifficulty

public static float challengeDifficulty

Field Value

float

challengeTypes

public static Dictionary<string, int> challengeTypes

Field Value

Dictionary<string, int>

completedChallengeList

public static List<Challenge> completedChallengeList

Field Value

List<Challenge>

completedMissions

public static List<string> completedMissions

Field Value

List<string>

completedQuests

public static List<string> completedQuests

Field Value

List<string>

currentPoints

public static int currentPoints

Field Value

int

devMode

public static bool devMode

Field Value

bool

hasViewedManual

public static bool hasViewedManual

Field Value

bool

ints

public static int[] ints

Field Value

int[]

level

public static int level

Field Value

int

menuSong

public static string menuSong

Field Value

string

missionBestTimes

public static Dictionary<string, int> missionBestTimes

Field Value

Dictionary<string, int>

newGame

public static bool newGame

Field Value

bool

newSongs

public static List<string> newSongs

Field Value

List<string>

perkLimit

public static int perkLimit

Field Value

int

requiredExpeditionContent

public static Dictionary<string, List<string>> requiredExpeditionContent

Field Value

Dictionary<string, List<string>>

saveSlot

public static int saveSlot

Field Value

int

slugcatPlayer

public static SlugcatStats.Name slugcatPlayer

Field Value

SlugcatStats.Name

slugcatWins

public static Dictionary<string, int> slugcatWins

Field Value

Dictionary<string, int>

startingDen

public static string startingDen

Field Value

string

totalChallengesCompleted

public static int totalChallengesCompleted

Field Value

int

totalHiddenChallengesCompleted

public static int totalHiddenChallengesCompleted

Field Value

int

totalPoints

public static int totalPoints

Field Value

int

totalWins

public static int totalWins

Field Value

int

unlockables

public static List<string> unlockables

Field Value

List<string>

validateQuests

public static bool validateQuests

Field Value

bool

Properties

activeMission

public static string activeMission { get; set; }

Property Value

string

challengeList

public static List<Challenge> challengeList { get; }

Property Value

List<Challenge>

earnedPassages

public static int earnedPassages { get; set; }

Property Value

int

Methods

AddExpeditionRequirements(Name, bool)

public static void AddExpeditionRequirements(SlugcatStats.Name slugcat, bool ended)

Parameters

slugcat SlugcatStats.Name
ended bool

ClearActiveChallengeList()

public static void ClearActiveChallengeList()

GetPlayableCharacters()

public static List<SlugcatStats.Name> GetPlayableCharacters()

Returns

List<SlugcatStats.Name>

MissingRequirements(Name)

public static bool MissingRequirements(SlugcatStats.Name slugcat)

Parameters

slugcat SlugcatStats.Name

Returns

bool