Class ExpeditionData
- Namespace
- Expedition
- Assembly
- Assembly-CSharp.dll
public static class ExpeditionData
- Inheritance
-
ExpeditionData
- Inherited Members
-
Fields
allActiveMissions
public static Dictionary<string, string> allActiveMissions
Field Value
- Dictionary<string, string>
allChallengeLists
public static Dictionary<SlugcatStats.Name, List<Challenge>> allChallengeLists
Field Value
- Dictionary<SlugcatStats.Name, List<Challenge>>
allEarnedPassages
public static Dictionary<string, int> allEarnedPassages
Field Value
- Dictionary<string, int>
challengeDifficulty
public static float challengeDifficulty
Field Value
- float
challengeTypes
public static Dictionary<string, int> challengeTypes
Field Value
- Dictionary<string, int>
completedChallengeList
public static List<Challenge> completedChallengeList
Field Value
- List<Challenge>
completedMissions
public static List<string> completedMissions
Field Value
- List<string>
completedQuests
public static List<string> completedQuests
Field Value
- List<string>
currentPoints
public static int currentPoints
Field Value
- int
devMode
public static bool devMode
Field Value
- bool
hasViewedManual
public static bool hasViewedManual
Field Value
- bool
ints
Field Value
- int[]
level
Field Value
- int
public static string menuSong
Field Value
- string
missionBestTimes
public static Dictionary<string, int> missionBestTimes
Field Value
- Dictionary<string, int>
newGame
public static bool newGame
Field Value
- bool
newSongs
public static List<string> newSongs
Field Value
- List<string>
perkLimit
public static int perkLimit
Field Value
- int
requiredExpeditionContent
public static Dictionary<string, List<string>> requiredExpeditionContent
Field Value
- Dictionary<string, List<string>>
saveSlot
public static int saveSlot
Field Value
- int
slugcatPlayer
public static SlugcatStats.Name slugcatPlayer
Field Value
- SlugcatStats.Name
slugcatWins
public static Dictionary<string, int> slugcatWins
Field Value
- Dictionary<string, int>
startingDen
public static string startingDen
Field Value
- string
totalChallengesCompleted
public static int totalChallengesCompleted
Field Value
- int
totalHiddenChallengesCompleted
public static int totalHiddenChallengesCompleted
Field Value
- int
totalPoints
public static int totalPoints
Field Value
- int
totalWins
public static int totalWins
Field Value
- int
unlockables
public static List<string> unlockables
Field Value
- List<string>
validateQuests
public static bool validateQuests
Field Value
- bool
Properties
activeMission
public static string activeMission { get; set; }
Property Value
- string
challengeList
public static List<Challenge> challengeList { get; }
Property Value
- List<Challenge>
earnedPassages
public static int earnedPassages { get; set; }
Property Value
- int
Methods
AddExpeditionRequirements(Name, bool)
public static void AddExpeditionRequirements(SlugcatStats.Name slugcat, bool ended)
Parameters
slugcat SlugcatStats.Name
ended bool
ClearActiveChallengeList()
public static void ClearActiveChallengeList()
GetPlayableCharacters()
public static List<SlugcatStats.Name> GetPlayableCharacters()
Returns
- List<SlugcatStats.Name>
MissingRequirements(Name)
public static bool MissingRequirements(SlugcatStats.Name slugcat)
Parameters
slugcat SlugcatStats.Name
Returns
- bool